Here's my new project in progress. It's going to be a ranger-type character with a Lord of the Rings movies aesthetic. I'm also going to add a falcon. Because I really like falcons. I'm starting with the human, though. I've got many of the elements blocked in at this point. I haven't really started working on the details…
I'm doing some freelance work for some people and I was just wondering what sort of fees I should be charging. My last one had me doing the design for a ring, which I rendered in 3D. I only charged $60 AUD for that, which I'm guessing is cheap. Now, I'm being asked to design a coin and render that in 3D as well. How much…
Hi. I'm making a battle axe and i'm not sure which smoothing groups approach is the best. In the pictures, you can see i have given each side one smoothing group, and the other one i have given the rings one and the rest another one. I get more artifacts on the one with one smoothing group. Sorry if it's a bit unclear, if…
Artillery Games is looking for a Visual Effects Artist to help bring life to Artillery's first title, Project Atlas. We're turning the idea of a real-time strategy game on its head and looking to build a lasting, iconic universe with an engaging story, compelling units, and ultra-fun multiplayer battles! We are looking for…
Science & Industry 2 is the sequel to the once popular HL mod (which can be found here). This time we're bringing it to the Source engine. The code base is comming along nicely, but alas we lack all kinds of artistic talent. Taken from the homepage here : [ QUOTE ] Mappers: Prior experience with HL/HL2 mapping is…
[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…
Excuse me while I blow the dust of this project. Its been a (very long) while since Ive made a pimping post. I have had some spare time recently and was able to consider working on a personal project again. Rather than start something completely new I wanted to have a go at finishing a project Id already started, but not…
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
Sure: https://dl.dropboxusercontent.com/u/161473/Misc/TestObject.obj The little middle ring thing will need to be turbosmooth'd (I didn't MeshFusion that), but the rest should come in correctly. Performance seemed good. It's all about how much resolution you use on the meshes, smart use of instancing, etc. I can't see why…
You could have just bumped your original thread.. Anyway, I'm seeing alot of areas in the low poly where you left in geometry that could actually just be taken care of by the normal map such as the grooves on the injector piece, the little rings on the sides, the grooves on that large knob near the base, etc. Also there…