Thanks for the feedback guys, in time I will address several of them, today however just a quick update on some upcomming stuff. I have been working for a while now on an upcomming tool called Pin & Relax which is started to mature recently to something rather usable. It unfolds and Pins selected edge loops into straight…
Hello, I just released a tool on the Asset Store and a friend of mine told me to post it on Polycount because it could potentially interest some of you guys. So here I am, introducing Chromatica Studio ! Chromatica Studio brings state of the art, high quality color grading to Unity with a powerful artist-friendly interface…
I've released some of my assets I've been working on for free on Gumroad. If anyone thinks it's of value then a purchase would be very much appreciated however it is free and I'm just happy to get my work out there for anyone that might use it. Feedback is very welcome. All models are around 5k with the castor wheels…
Hello fellow Polycounters, Gamers, Artists and supporters of digitally created worlds! I am Danny and currently working on my "Master in Game Technology" in "NHTV Breda - The Netherlands" and I am asking for your expertise in the field of games and/or art in general. This questionnaire should give me a better insight into…
1. Studio Art Lead Responsibilities: Creative leader driving team of artists towards highest visual quality. Ensure cohesiveness of look/feel throughout levels. Ensure Art team is executing efficiently and within scope while at the same time driving towards highest quality. Provide day to day leadership and…
Hey guys, thank you both very much for the detailed feedback! I'll delete the windmill and the old house. I like to take the knowledge I gained while making my previous environments, and trying to apply it in my new ones. I have already made a couple of props for my next environment, I'll start a new thread once I finish…
Hi everyone and thanks for your feedback I just got back from iceland - thanks poop -, time to get back to normal life and answer this thread ^^ Hey pior that's nice looking, I guess that using no spec avoid the lack of normal map to be obvious. This also gives even more credit to Aniceto's request, there is a need to…
Hey Ace, thanks for the feedback you have given me a lot to think about! Those examples are great, I will also try to dig out the Hazardous article that you mentioned. The eyes have been bugging me as I had a much more oval shape at the start but the concept seems to have much flatter eyes so I changed the shape. I have…
Thanks, guys. You can't take things personally in this business, especially if you want honest feedback :) I've heard some requests for .max, how important is that to you? 80 megabyte files are definitely much larger than anything I've put through SMAK so far, the biggest I've put through it is 1-2 megabytes. I didn't know…
Yep, I think they're making a wise choice by stepping a little back from the community. While everyone on the "outside" always thinks that user input is great, and in general it is useful, the sad fact is (as the Silo guys said) there's a vocal minority who always push pretty much every little idea they think is great out…