just want to mention about maya indie license which a lot of people don't know about: https://www.autodesk.com/campaigns/me-indie/maya-indie check if you are eligible, IIRC it is like $200 a year or something. until you are working professional, or making big money, may not need to pay that ~$2k per year
Like with everthing.. some like one and hate the other.. until they switch.. or use some lock-a-like-mockup-thingy like this https://github.com/NevilArt/BsMax ..and some just want Win2K back..
Hi I'll read Alex's post properly once I'm free from distractions. ^^; But I'm trying to add some details to this demon's teeth: And these are the teeth references I gathered: I can't seem to resize the images like I could before...? Or can that only be done by uploading images to something like Imgur...?
Hi! I'd like to use UV1 for the alpha map. This is for a past project, I wish to render in Toolbag 4, no urgent matter, just curious. I read through the custom shader page on the toolbag website, but my knowledge and understanding of the shader code is still insufficient to make a working modification. I get the intended…
I'm continuing to push the likeness closer and closer to the reference. Thankfully, Lukas Kutschera was able to give me some amazing feedback that really helped push things forward.
Do you mean this just for games? Because in film, displacement is absolutely necessary in most cases and looks much better than just normal maps. Especially if you have details that stick out from the edges of the model, like lots of little spikes or something.
Hi i just want know the easiet way to rig a flamingo. It's actually my first time rigging animals and would like to know if there are any plugins or 3rd party software that i can use. thank you.