Hey there! thanks for reading. I'm having quite some trouble trying to export my textures. Even when DDO does the whole process of exporting the texture to the selected folder there's nothing there. Just nothing, nada, an empty folder. So, yes, first thing I checked out was if I was really exporting to the folder I had…
The engine will only load stuff thats in the level. No sense to just load all of them. The Null stuff is that somewhere you have a mesh placed in your level but you deleted it from the package. Its just that UDK sees it in the level but has no clue how to "draw" it since it cant see the file in the package. Personally, I…
Hi, just had a quick question regarding subtool groups and merging. Is there a way to setup Zbrush to automate naming subtool groups when you merge them? Right now I have in the attached example a folder named 'bakeset1' and when merged, is renamed as a single subtool to 'Merged_bakeset01' Ideally when merging folders it…
hello, i have a folder -Megascans - located in my drive with all my downloaded zip files, but my quixel mixer local library shows up empty. I have to import manually each time. The files are zipped and i have set my folder path correctly in the quixel preferences Local Library field. What am i doing wrong? i see mixer has…
unknown properties = the installer failing to copy the .FX files over. I need to contact the install script's original author because I'm having trouble creating new ones. At least it's not the shader itself :) thanks for the feedback guys. You can fix it by manually extracting to…
@mikezoo: That's weird that you're not getting the materials into crysis like me. Are you naming the mtl the exact same name as your material in max? Are you looking in the right place in the crysis material window? For me, my materials end up in the "Objects" and not "Materials" folders in that window. Also, my 3ds max…
Several options to choose from: 1. If you're rendering in Windows, you can initiate a batch render via .bat files, which also happen to allow you to choose where to output files to. The only limitation being that while you can choose where to output images to, if you're using render layers, rendered images will be placed…
In CS4, you would back up the following folder (in Windows 7): C:\Users\USERNAME\AppData\Roaming\Adobe\AdobeCS4\Adobe Photoshop CS4 Settings\ I assume CS5 will be similar. You can use Microsoft Synctoy to automatic it every day if you want too. If you go to a new system, you can just copy that folder to the same directory…
Couple of ways. If it's a single mesh bound to the skeleton, you should be able to hit the little + beside the mesh in the item list, then select and delete the normalization folder there. All the normalization folders should be listed in the deformers list, too (should be in the Setup tab on the right). You can select and…
you need to keep a psd somewhere, why not in the Assets directory and bypass a huge time sink of exporting a useless flattened tga. All you have to do it pres ctrl+s and you can see your texture changes ingame instantly. PSD's have a flattened version of the image in the file so importers can simply load that while…