@Eric Chadwick Thanks for the warm welcome! And that's a good tip on the JPGs — really helpful. I've already swapped them out, so they should load faster now. As for references, I've been collecting some Japanese-painting-style and ukiyo-e-style art, plus some photos of real bamboo forests. I'll pick a few and post them…
Thanks for the explanation! I've done something similar using geometry nodes in the past and I assure that one is the slowest way to do it! Your baker was pretty fast considering the other options to get height maps in Blender. It could be that I just don't know how to get a good AO-derived cavity map in Blender, but even…
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
"Part of the reason other governments fear Amercia is precisely the fact we can elect whomever we please, although of course this follows the course of Dem. or Reb." I say this with the utmost respect, frosty, but that is so much bollocks. There are two and only two reasons other governments fear the US and people turn…
A variety of great solutions and I'm happy to say that I've found one. Turns out there must be a problem with dynamic lights and meshes over a certain amount of polys. The last post here is what I did. I had to seperate out the pipes and roof and re import them all individually to decrease the poly count In stead of one…
Hey Polycounters, long time without posting here, so this is going to be a long post. The game Last Epoch was launched recently on steam and I had the pleasure to work on many gear sets for the main characters, and still working as 3D Lead for our talented 3D team at Eleventh Hour Games. :) So here I am posting the models…
Last Days Hey everyone! I am the Half-Owner of Voidwalker Studios, an Indie Game Development team. We are currently working on a Zombie game and we need a bigger team. What is Last Days? Last Days is an Open-world Zombie Survival Sandbox game. What Engine(s) will the game be using? Last Days is currently using Unreal…
@Thanez Thanks a lot. As for the cylinder and its dimension it's because it represents a real-world object: steel barrel. Actually, these artifacts shouldn't be visible at all, since the game (I’m making this prop for) uses a top-down camera. You can call me a perfectionist (and that would be true) but if there is a…
went today, sorry i didnt call anyone i totally forgot to charge my phone so i was not ignoring you... i played brutal legend, i loved it... not the most polished of games, but the pacing was nice ,i really dug the cinematic moments and appearances by ozzy and lemmy... think of it like a metal kingdom hearts., the…
Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…