The detail work looks good, one comment I would make is that right now it doesn't read like a hill billy. I read that you wanted to add some characteristics to him like a shotgun ect. But perhaps you could push the sculpt further in that direction? because right now it just reads as a unfit man in baggy pants(well rendered…
Your technical execution is impressive. My question is what reference were you using? Your piece incorporates design from traditional Chinese (elaborate, in your face) and Japanese (minimalistic and zen). - The railing style is more characteristic of Chinese and Korean architecture. Japanese tends to not have railings as…
well its all good you saying that its in there but if other people cannot see it and recognise it then really its not there and I think thats what a lot of people are trying to help you with and thats why Im encouraging you to use that reference of yours more. Im glad youve got a solid idea now make it so that the creature…
Looks nice so far. Maybe some sharper edges around the boots and other parts that are not part of the body would be fine... But the head seems pretty much done. Just some smoothing on its neck, and you´re done with the head sculpting, I think. Btw. Did you use some basemesh on that head? I´m just asking because I usually…
Hello! For this entry, I will be creating a skin for Swain based on a modern urban aesthetic. Swain was released over 7 years ago, but he's a bit low on skins (only 3!) and I feel that his identity could be explored more. Swain strikes me as a sophisticated and collected individual, and it makes sense that he would dress…
Here is my work thread for my groups Game Trailer. Here is a character i designed and in the process of concept modeling I use the word Stylized loosely they are all still works in progress. Crits, comments and advise more then welcome. I am working with 3 other students still concepting from are chosen MDD brief. The…
Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…
Hello, Polycount members. I'm new on this forum, hope I posted on the rights sub. I'm having a hard time capturing features and anatomical characteristics of a head (don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change,…
Really liking the latest update! I can't give you much advice on unreal materials, but I would try and get that specular down a bit in the hair and overall it needs to be broken up a lot. Like each hair strand should have a bit of spec, not like a solid specular highlight like that. With the way its reading right now, it…
Opinion time! George W. Bush is a tool of the capitalist-pig war-profiteer smoke-filled-room Rockefeller-trust good-ol-boy network that likes to have all the money. His family and friends ARE the US oil business. He doesn't understand what the hell goes on in the Arab world, nor will he ever be able to. He is the…