Just watched this trailer from Square Enix, this seems to show a technical perspective using the Luminous Engine? [ame=" https://www.youtube.com/watch?v=ZiuMkUpOmsc&list=UUbu2SsF-Or3Rsn3NxqODImw"]Final Fantasy XV - Official Tech Demo Vol. 1 - YouTube[/ame] What makes me curious is the hair part, did the scan the wig into…
I'm having a blast with Mirror's Edge's time trial mode, the gun/police chase element could have been dropped from the gameplay and I wouldn't have missed it. I had thought about buying Torchlight earlier (I dig the artstyle), I just picked it up along with Lumines: Sexy Blocks Edition, too good of a deal. I'm waiting to…
I'm trying to create a combined luminance map with my cylinder shingles and flat square back tiles. Only way I can do it is by creating a levels mask but no matter what setting I have it leaves lines behind (the thick lines are ok but the thin ones are causing issues). I guess I could just leave them separated, just means…
[ QUOTE ] AND! in High quality Rendering mode in the viewport, is there any way to get alpha to work while looking at my spec,bump, normal? Alpha does not seem to work in High Quality Rendering [/ QUOTE ] There is a thread about this, very recent. Look it up. Prove yourself wrong. [ QUOTE ] AND! alpha only seems to work…
Tom's concepts are known for those crazy colors so I hope you can get some of that in there. Those saturated purples in the spec or something might look pretty cool. There even seems to be a kind of glowing luminance to parts of the walls in the concept. I think you could have increased the size of some of those pieces…
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
Thank you every one contributing in this thread. We've borrowed quite a few idea for our current stylized project. This sword animation. The trails are using separate mesh for each frame, idea borrowed from from Guilty Gear Xrd. Thank you Chev for your translation! Same as this one. We have no advance shader really, just…
Hey guys, made a new concept for Mirana! Something a little more lore friendly :) The idea is that the Goddess Selemene bestowed Mirana with armour imbued by the power of the sacred luminous lotus (found in her lore). I imagined that Selemene's lotus would look a little bluer, more like midnight rather than the usual pink…
Paulewog: it manages to be adorable and scary at the same time, I guess it sort of looks like a pug.. just the overall shape maybe, hahaha. I like it. So I been having this in my head for a while after Holographic Dickbot Goldfish Vessel, and took the idea for a spin. Drawing mechs wasn't as hard as I feared (never know…
Hey Brad, I tried out that technique and it works great, I also like the subtlety of cavity maps so I always use them. I would usually just do a Normals2Cavity like you did in the beginning then hit "Use luminance" and set it to multiply over my ao. Here's how it turned out with an asset I was making for fun. First one is…