PDF + Working files: https://gum.co/NuhZ PDF Only: https://gum.co/dAYGU Artstation: https://www.artstation.com/artwork/LWewA Beautyshots: https://www.artstation.com/artwork/ZZGyN
According to the ESA, about 25% of gamers are under 18, 26% are over 50, and majority (49%) of the market is between 18 and 49 years old. http://www.theesa.com/facts/pdfs/ESA_Essential_Facts_2010.PDF
I got the same impression as MrNinjutsu. It looks like he was idle, then becomes alert - where the body animation stops and the head suddenly raises. Very cool, just perhaps not idle :D
While the variation in the roofing breaks up the repetition, im not buying all of the differences in groove spacing. Maybe try checking out some standard sizing: http://www.macsteelusa.com/pdf/Metal_Roofing_10.12.pdf
Hi there! Here is my first contribution to the CS:GO 70/80 sc-fi contest. Here are some pics: file:///D:/CSGO%20skins/Workshop/Space_oddity_pic1.pdf file:///D:/CSGO%20skins/Workshop/Space_oddity_pic2.pdf
Amazing work, and break down, really keen to see the PDF when it's compiled with all parts. Should be more break downs, and quality PDF's from people who do document and share their workflow.
I put it in Unity and started working on a crappy controller for it. I also made an idle animation. The key to a good idle is subtlety. Also fixed those annoying bendy front legs in the walk animation.
So going from and idle pose -> swing the axe (attack?) -> back to idle? And all this in 20 frames? At what frames per second? Seems awfully fast to me. Even at 24fps that's less than a second.
Hi Polycounters.. Finished the Idle animation for my lowpoly Haunter remake.. Loosely based on the Pokemon Stadium idle animation. Any suggestions on how to improve it? [ame] https://www.youtube.com/watch?v=sHgYYvwgH2A&ab_channel=soronefabrik1[/ame]
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…