Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5? I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know…
What gives? I can think of work arounds ..and I'll probably end up using them. But this stinks. -Imported my mesh -Roughed out some stuff at level 4 -Divided again... -BOOM! Notes: SubTool for eye balls, two layers.
Anyway to force the Shape Splatter node Scale Parameter to go above 5.0? I really like the Splatter Data 1 and 2 you get out of using Shape Splatter but I want my shapes to be bigger argh!
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Sorry for the delay this week. It was a holiday yesterday. This weeks theme. Sit down! On a chair. flop over onto a couch. collapse in exhaustion. Whatever your poison, go from standing to not. Click HERE for tips on how to share your work. Or try your hand at using Sketchfab!!!
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