I’m decide to split my model into 2 parts to get high level of details. Each part of geometry has own UDIM, i made displacment maps for extracting in Zbrush. But some areas isn’t perfect (like area where i split geometry). I made sculpting on 1st subtool, but I cannot match geometry in splited area. I try to cut my second…
I've been working on this for a year, actually it's roughly 4 months, but I had very little time to spend on this project last year so that's why this took this time. Whatever, let me talk about the project. The part one is finished, this was a nvidia waveworks study I did to learn and understand the usage of that plugin…
And getting quite nice results I see. :poly121: He meant these 2. They are used to capture their surroundings onto a cubemap that is used in reflections. (place them in your scene for more correct reflections) There is UE content example for reflections, you might want to check that one out. Whatever you want to make 1st.…
I have a few boxes of first generation TMNT characters and toys. Technodrome, Sewer playset. Etc. Some stuffed TMNT's. I used to have the squishy heads turtles (1st 1st gen, and the Blimp, but some of my toys got stolen or "misplaced" by the movers when I was a kid... F'ing thiefs. Sometimes I think I should just sell them…
they do not provide oop... its a gfx school... vanarts.. have u heard of it.. they do start off wid traditional sketching,life drawing for the 1st mnth... i no 6 mnths is not enough and ill have to work more on my show reel after i complete the course for a while b4 i start applying for a job.... but the point is rt now i…
Update: Final version (for now): Hi Everyone, I am ZDuke and here is my Entry for the Riot Art Contest. I know its late in the contest and given the little time left I have decided to not get too ambitious I the hope I can scrape something together. I decided to draw 'Academy Katarina' after wasting time with a few ideas…
Hey people, Thought this would be the best place to put my 1st post. I'm a 1st year student doing a degree in games design (3d moddeling ect...) and would like to get some practical expeiriance in moddeling some small things for people, i'm not looking to create the millenium falcon or anything but simple things (a rock, a…
(edit: manual review has to be a thing? like staff favorites sections, oh so and so made a new design boosted from 1st img in the 1st row) Favorite user sections, i got tired of always seeing masons(as an example, i don't care to say it out loud.) artworks that i felt that only a select few are highlighted. You have a…
Thanks, i had lots of fun with enlighten .. at 1st , i wasn't too happy to have to rebalance the multipliers for gi at every slight change of setup (in this scene it went very quick from super dark and contrasted to washed out ) But once accepted that , i'm finding it a great way to tweak the mood and look (i mean the 2…
@ megalmn2000 To reduce triangles on the facade, you need to focus on the level of detail from which the facade will be seen from the street. (Players perspective) For example: Lobby - Ground Floor - modelled out details to a 1st person perspective and target.(as the player can physically get right upto that area) 1st row…