its been awhile, nad mostly its just been because im lazy and didnt wanna deal with this ftp business. ill post the sdk soon, the uvs are terrible i need a bit of time to try adn clean them up
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Free Substance File/Texture available on my gumroad : https://gum.co/kClz Artstation Link to the Project : https://www.artstation.com/artwork/wQBmV Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
Hey guys, Just found out this little gem called Adobe Configurator. http://labs.adobe.com/technologies/configurator/ Basically what it is, is an AIR application that lets you create your own Pallete for photoshop CS4. and then you save the pallete and load them up in photoshop. i tried it, and it worked. really nice! You…
so I was having the same problem with my ivy and found a script that adds the normal colors in the diffuse slot and then set the self illum to 100 and render with your normal map with a ortho camera. Pretty much the same thing that ben's tutorial does but without the light setup. you can find the script at scriptspot.…
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Sooo, there's 100% of chance you'll finish this ? Yay ! I want a wallpaper with those 3 char on it. With Morgan Freeman holding the chibi link :D Great work
Yeah, probably. I never used Xtrans so it's why my curiosity . Gemini suggests against X-tras . Chat GPT for it . They couldn't agree on this thing . ha-ha. As of Foveon matrix it provides huge advantage for sure . My sigma quatro dp2 camera produces sharpest and most detailed mesh in Reality Capture . But does 2 minutes…
I've wanted to try 3 sizes of an MMO monster. Same type, but different levels and details. Large (2x player size) 1200 tris- 512 tex Mid (player size) 600 tris - 256 tex Small (1/2 player size) 300 tris - 128 tex