Well thats Ivy Bridge-E, which is a sort of performance oriented version, and considering that Sandy Bridge-E (X79 Chipset) only launched around the beginning of this year it isn't too bad. Ivy Bridge for 1155 socket mobos launches April 29th, with some dual core versions launching in June.
Hi there, I thought I'd share some of the art for a recent game me (Artist) and a friend (Programmer) decided to make. It took us way too long to make (1.5 years), we initially started off mucking around in unity not knowing what to do and somehow we managed to blindly grope our way onto iTunes. Its 1.5 years I'll never…
IMO a 50 euro price difference between the D5000 and the 550D is meaningless, you pay a pittance more for the ability and freedom to use any canon EF lens ever made. So even if you don't think you'll want the 135mm 2.8 macro today, you might change your mind in a couple years. Remember that you're buying into a system, and…
I'd stick to using just 1x gpu sense have heard some 3D apps have problems with SLI. And get a cheaper motherboard, that Asus is really overpriced (You can get good 1155 ASRock brand mobos for as low as $70, which are an offshoot of Asus). Also I'd get an SSD to act as your primary hard drive.
Thanks man, Glad you've liked it. Hehe... yup, it is rotating 1150 degrees (as real life cars) but even my father says what the heck is that steering doing?! :P :D Well at least you liked that so that's OK, I think. I'll try (if possible) to make them better. For now, I am trying to make the flipbook node.
Just look into parts you may want in the future, and jot down the serial (1155, etc) find a midgrade cheapo kit to hold you over until you really need to upgrade. I learned most of what I know (including most of my zbrush work) on a 2gb ram, 150gb hdd, and a geforce 6200 from 2002.
Hi, Need Shea Weber's head to be 3d modeled asap (image: https://www.google.ca/search?q=shea+weber&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjSvfqVx4DPAhVJXBQKHfFjDhcQ_AUICSgC&biw=1150&bih=779) doesn't need to be super detailed (skin texture etc)... just the essence of it... no texture no hair no uv pm me for question and…
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
Longtime PC lurker, about time I posted some work. Here is something I've been messin with. I've done practically no hand painting when it comes to textures. This was, essentially, an exercise for such techniques. I'll post some marm renders hopefully next week. 1150 tris 512*body 256*head, although for the p3d I baked…
The small version that I see on polycount is great but the 2048*1152 version is so badly aliased I can barely look at it :[ Any chance you can take a 4k screenshot and downsize it? I can't quite tell what you render in so I'm not sure if that's even possible. Otherwise... this looks really awesome! I love the wood textures…