There's a new version up. It has a built-in asset loader and there are now some resources on decal creation available: https://machin3.io/blog/2017/04/blender-addon-DECALmachine-custom-decal-creation.html.
I actually did a tutorial about this for cg cookie few months ago. might be worth checking out. http://cgcookie.com/blender/2013/12/04/baking-normal-maps-blender-xnormal/
Hey, there cool idea. Really digging the Rhino idea made me think of the Rhino from the new Spider Man movie. http://www.arcaneaxiom.com/wp-content/uploads/2014/04/Slide321.jpg
bounchfx, thx) tokidoki, ah, yes, click on little cthulhu)) thx edit: toki, these costumes->http://www.freeproart.com/wp-content/uploads/2009/04/st012.jpg ARE AMAZING! is that from rough paper?
No problem. I'd suggest giving these a read too: http://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/ http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
After Peter Konig http://peterkonigart.typepad.com/photos/uncategorized/2008/04/02/smaug12.jpg It's a bit further along now, but I left files at work... I'll post updates tomorrow. -Ben
Hi guys, this is my rock study for a "God of War" scene that I'm working on. C&C are welcome. https://hassensamaali.wordpress.com/2015/04/21/work-in-progress-rock-study/
Harold Speed - Practice and Science of Drawing is one of the best books and is also free. http://gurneyjourney.blogspot.com/2015/04/harold-speed-drawing-preface-and-intro.html