Hi everyone, I'll get straight into it, Workflow is 3ds max 2013/15 & zbrush for generating models. Using both FBX & OBJ formats I've exported to Unity and the normals come up with a seam everytimne. I've looked in various places for a clear answer to this but all the proposed solutions don't seem to work. Solutions I've…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Well, so far I don't see any evidence of artstation being a better place to get offers from, compared to forums.
I imagine that artists whose works get featured on front page do get offers from it but for everyone else it seems a bit difficult to get noticed.
Most of recognition there comes from fellow artists and…
So, I know you have taken this back to Zbrush (which is probably for the best anyway) but I've got a few tips for the Blender workflow if you want them. First, use the multi-res modifier instead of sub-surface. multi-res subdivides the mesh in the same manner but it also provides for manipulation of the subdivided mesh in…
Just some random reactions to your captions. Consoles have a huge leg up on the number of draw calls per frame. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. It's just a side effect of the architectures. x86 tech is a…
Hey Hanpan, Here's the process I use, assuming I have my low poly mesh finalized and exactly the way I want it... Within Maya 1) Make SURE you're using ALL quads. This is important because Z subdivides every edge of your model by 2, each time you click the "divide" button. Having tris etc can produce weird results that…
Hey guys, a few weeks ago i had a boot issue that resulted in having to unplug my dvd drive to get past the startup. I just pre-ordered a physical copy of brink so i'm hoping to get it back and working again before release... If the dvd rom is plugged in and i try to boot i'm met with either a blank screen, or a set of…
Hey I am so sorry for late reply. I managed to get some sort of skin shader with Redshift. And now trying to see what i can get with Arnold (i use Arnold in Houdini). Haveing mutilple issues. Here is list of those. Arnold renderer bug? (Demo version) - Demo as i want to see what renderer can produce BEFORE i buy it.…
Hmmm. I tried to set it up in my Post Process Chain, but the material has to be unlit. I'm trying to get it so when the player has lights in view, the material is being lit. Here's a BF3 example When the player is looking at a strong light, parts of the texture is lit. I also tried setting up a plane in front of the spawn…