Hey all. I am unable to make my polygonal mesh explode using the "shatter" effect in maya. Any clue as to why I am getting an error message when trying to use Shatter?
How would you go about unwrapping a sphere to build a planet with? For instance, if you wanted to do the planet Earth, how would you unwrap it to ensure there were no visible seams, stretching, or lighting errors?
Hey guys. I recently switched to windows 7 64 bit, and now when I try to load a dds into a shader in max ( 2009 ) I get an invalid file type error. Any thoughts?
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
This is the picture from a higher distance. It seems a new lighting error appears. The seam is at the right side of the light area, the left side does not have a seam.
That's the result of an averaged cage projection. To fix, you could either edit the cage, or add one or two loops at the area with the error to 'smooth' out the projection there.