Hi Xendance, This is likely an issue with your normal Y channel being flipped on import -- we have now unchecked "Flip Normal Y" by default on import to avoid any further confusion. Thank you for reporting! - Teddy
I do not, looking at it now in my post process, and wondering what type I should go with, FXAA1-FXAA5? and if theres a certain threshold I should set it to, by default its on 12. Or should I not have it on at all?
Wish I new that sooner. I always use the "default" black nibs and the center of my tablet is so glossy now that I can hold it up near my monitor and see all the letter clearly in the reflection :/
Added some terrain. (Currently using one of the default unreal sand materials while I remake mine.) Also made a simple tree using speed tree, and started messing around with the paint for the static mesh assets.)
you should be ok -- you can open your mesh in the mesh inspector (double click in the content browser) and specify the lightmap resolution. It defaults to 32 pixels so you might need to up it for more complicated meshes.
Keep in mind that the Library folder is by default hidden from user. You have to either access the path directly in Finder from the menu or make the folder permanently visible (view options in user home directory if memory serves).
sorry I meant hotkey but no it only happens when I use the hotkey I already tried three different hotkeys.When I use my shelf button it works fine or when I use in the default tab.
Looks good in that UDK snapshot considering that the default UDK (daytime, nighttime levels etc) usually wash our your character! Try making a blank map and starting lighting on it own, or else just preview it in the animset editor.
I'm afraid there is no other way of changing the hotkeys. But it's not really that complicated, you will just have to assign hotkeys and accept if there's other functions being used by that key. Most of the time you won't be using these functions that are assigned by default anyway.
I hope fan art requests are ok to post in sketchbook. Took the moment to study Akihiko Yoshida's artwork for Bravely Default. I have not played it sadly, but I admire his work a lot. I hope OR likes it.