Excellent advice. That's the idea. I just wanted to be sure I started with the right fundamentals and guidance to take me down the path to the place I want to eventually arrive. After all, practicing something poorly leads to being an expert in poor practices. This is unfortunately all too common in the indie world, so…
Here are some things I've noticed about the WoW Style when looking at weapons and tier sets for inspiration and reference. 1. Light sources Just about every piece of wow Gear and Armor glows! But this is not exclusive to nifty particle effects and lightning, every piece of gear that has an area of origin for such effects…
I use MODO for modeling and UVing prop assets for game engine use. Scripts 1-5 improve general usability/UI. 6-7 are a part of my modeling workflow. 8-10 are a part of my UVing workflow. * Eterea Snapping Bar – Cristobal Vila http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=80869 I dock this at the bottom of…
There has been a lot of great advice given here. I hope that you are ready to hear it, and can incorporate it in time. I just wanted to give 2 cents on something specific you had mentioned earlier. I do not interpret the concept behind that phrase as being something that you can simply check off the list after some period…
I guess I have a somewhat unique perspective here, having worked on the CG trailers for all the major AC games since the second one. Not sure if any of the Ubi artists had a chance to get involved with so many of the games, as I understand they're usually built by different studios. It's been a unique experience that has…
Thanks for the feedback! Spot on with basically everything. I had a gut feeling those were the comments to expect. I should really listen more to that inner voice that says cut it, redo it, cut it! I'll be cutting the characters, gun, and the skunk image (sad about that one though, probably just the nostalgia as it was the…
Team Name: V16 Software, LLC Based in Atlanta, GA Project Name: Project Planet X (We've had this name forever attached to this game. And even after changing the storyline, the name doesn't it. It's a project name, not the game.) Introduction/Goals: For those of you who don't know me I'm Patrick Cason and a buddy, Lee…
Hey all I am starting a project in which I create a handful of game optimised assets and render them in UDK. This is very much a learning process for me as I am still a beginner. I will be updating the OP with each update etc.. I post this here in hopes that I will get honest critique and advice, so please feel free to…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…