@ adam yeah would be good to move this to technical talk; seems to be more about that than showing off the bits now. @Vulmer You need to connect this to a specific post process in order to get it working out of the box. The one that works by default can be found in UTGame>Effects>FX_HitEffects and is called…
ah okay then no texture matrix but manual texture image... I am also just looking at the sourcecode of the "mix" map, the code was actually meant to support hardware blending of multiple textures (any multitexturing card with more than 2 units could render this in singlepass) but for some reason it looks like its not…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
You can apply here : https://smrtr.io/77_bf Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
You can apply here : https://smrtr.io/77_9t Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…
UDIM is nothing more than a standardised way of organising multiple materials - it has no relation to rendering at all. Any engine that can make use of texture arrays (or equivalent system) can render matching materials with different textures in one batch - any engine that doesn't can't. If you want a UDIM implementation…
hi everybody, finally some update: have only one media material for displays right now: I created a spline blueprint for wires, but they does not render for some reason, currently i googling this problem, but if you have some thoughts - please tell me! Also, i want to ask you guys a few questions: 1. Is there any issues…