Hello, I led the lighting on Blood & Truth and would like to share some of my work from the game. You can see more on my ArtStation page here: https://www.artstation.com/lumensecond which I will be continuing to add to next week.
Basic Renders... @ Shotgun: Thanks! haha, I love the lil guy too, the drawing itself is only as large as my thumb xD @ AimBiz: Thanks again! And for the continual support! Naga Linework Naga Speedrender Bambe - Counter Strike Source Tag
Guhhh, tried editing Thread title, but I can't change it, and I don't want to annoy anyone with creating another thread, so i'll just continue posting in here, so idea for enigma's ward (talk about lazy :V :V)
That's a lot of design changes haha :smiley: Personally I like this design the most of the "streetracer" theme you have, No matter which design you continue with its going to be interesting to see what this project looks like when its done :smile:
Hey man, thanks for the reply :) Unfortunately i have tried that already before, and the issue why i didn't continue to use that is because the querybox locks out max, so you have to press yes or no before you can edit the TTI :(
Hey guys, thanks for the continued feedback. I'd love to get back into Unreal and do some more compositions with these assets in the future. In the meantime, here's a link to the 80lv article and some breakdowns. https://80.lv/articles/creating-mossy-swamplands-in-ue4/
Nice pick im getting ready myself to get into some CE3 really exciting! @Spahr i think your right about the break way from the fence. it should continue to be whole. excited to see the progress as you go. keep it up!
To create a single continuous mesh you need to merge them into one subtool and dynamesh it Another thing you could do is mask out the area of the torso you want to be the boob area, invert it and do a project all from the projection rollout
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Despising the fact i have to do ears haha i really dont like it haha, that shall be my task now, i added the lips and added definition to the nose, the head seems slightly off but ill continue and adjust as i go on