it makes it inconvenient but as stated above you'll get a more accurate idea of what the distortion will look like on the final asset. uv interpolation is a dumb linear operation and edge orientation can make a pretty significant difference when a quad deviates from a 1:1 aspect ratio to counter distortion, add geometry.…
How were these sculptures used in the real world? As an architectural element in a coffered ceiling? If so, the player in a game level will never get very close to it, so if you're trying to demonstrate knowledge of game dev art constraints, then think about texel density for a level and how many pixels this part of the…
As I mentioned, you can take the UVs nearer the thin end of the trunk and move them up a bit to make things a bit neater. It depends what you can get away with when the whole model is put together - think about what the final tree is going to look like and what its going to be used for. Chances are, there's going to be…
Hey Raul, sorry I wasn't more quick with the response. I've been working :D I took your advice and I've been working on a boxcar for the scene (and to just get better in general). Here are some WIP shots of it so far. I still need to optimize the geo on the wheels/gears, get some more reference textures, model the bumper…
If you can, and assuming Marmoset Toolbag 3 is too expensive, you'll get better real time renders out of Unreal, Unity, or Lumberyard. I suggest gettting this imported there in a basic scene of your liking and make it look more metally and less plasticy. There's definitely space to improve on this; I'd recommend at least…
Right, So... your door is going to look a whole better if you just bumped out the geo, (made a low poly for it) you get betting lighting, and its not going to fall apart if you get too close to it, (I know its fan art). I use parallax occlusion mapping on everything- no you shouldn't. Just on flat tiled textures. the…
What you want to do is eat what is meant for the system not try to figure out what is causing the issue. (sadly you will find 90% of "food" to be not so great, i suppose people base the "judgements" on what is "worth it" against its taste of satisfaction level.) For me having learned about eating by experience has been…
I decided to give the gym a miss today as the rain and left over man flu didnt agree with each other. Seeing as a lot of the model was instanced I thought I would try and get the low poly model done so that I can get moving on with other stages tomorrow. It is currently around 85,000 tri's. It shouldnt be too hard to cut…
Hey there, I have recently been trying to go extreme with optimizing UV space and have seen videos on people deleting a mesh down the middle, UV-unwrapping it, baking it and then mirroring the mesh later. Basically saving on UV space as the other half would be offset outside the 0-1 space. However when I attempt this I get…
Hey, When the cad model is exported from cad software(most likely autocad) as an stl file. i get the issues you can see in to photo. Especially with cylinder and around the bevels. The Problem is: -Uneven edge distribution -extra edges in between edges. -non quad topology -spiralling edges -weird triangulation(causing…