Okay, got caught up but managed to get this for you. I suspect your deviations from the concept caused the things I'm seeing with the body. Chibi characters don't really need to be fully functional, so much as easily readable and cute, so your alterations may have sort of messed with the read of the whole character. I'd…
I cannot speak to texturing in mudbox as I am unfamiliar with the program, but I prefer to do my texturing in zbrush vs photoshop. I grabbed the demo of mudbox this weekend to look it over and it looks to have some really nice texturing features, some lacking from zbrush I would really like but am yet unsure of the process…
Working in Atari tech support we had to set up exchanges for Thousands of ps2 games. I would be on the phone for hours sometimes several calls over weeks, trying to get people to understand its not the disc. People wouldn't accept the fact that thier ps2 was junk and needed to be fixed. "But all my other games only lock up…
hmm seems more people responded o_O all and each time a completely new engine from scratch, I don't like complicated, hyped frameworks that suggest to not think about how things are handled. It's a personal thing. I wrote my last engine (no media available, not yet released for public) for a big commercial project and…
Initially it kinda hits me as being artist-centric when you say "Then learn the artists' development style with them in the trenches and learn to think as they do." Exactly what do you mean by that, and by an artists' workstyle, in detail? Perhaps I'm misunderstanding it but it sounded sort of like the AD should be…
I like the concept, keep working on it! My only advice whould be to break symmetry at the very end, build the big shape first ( including the mech arm ) and then start detailling and then break symmetry!
This is awesome, nothing much to say. Maybe break off the color palette a bit, with red stiches, or gold accents, just to add more interest an break off from the black and brown palette.
Oh yeah I've seen that. How large are you taking the screenshots? At some point they just start to break. I think I could go as high as 3 or 4 without breaking.
Simplygon basically uses FBX for file transfer (at least from 3ds Max, though it can load standalone files too). So if your models break in FBX then they'll likely break in Simplygon.
cool dude, materials look pretty cool. Tires look a little strange tho, the highlighted tread seems ok, but if it's hiding normals that would otherwise describe the tread you'd probably want to address that.