I actually did some of the stuff i got into my 2006 resolutions list, and hope to keep them this year too -Get myself weekly to the gym to loose some weight and get in shape; -Practise more drawing; -Improve myself on highpoly without Zb or Mb shit, just polys -Get my self a step futher in my 3d, i mean, stop doing half…
This is exactly why I make art mostly for myself and somewhat for others who appreciate modern concept art or the mecha scene. I feel it, I draw it, I dig it. Show it to someone outside of the art world and they don't have the appropriate mindset to recognize a unique work for what it is. They're stuck in this "Oh, that's…
I use a lot of muscle magazines, and books (these are two I recommend:) [ame]http://www.amazon.com/Human-Anatomy-Artists-Andras-Szunyoghy/dp/084160178X/ref=sr_1_2?ie=UTF8&s=books&qid=1241148773&sr=1-2[/ame]…
Basically no. Obviously multiple tiling within one large polygon works by tiling the entire map. Tiling within 0 to 1 space has to be face mapping, ie a section of the map has to be mapped to each polygon. Which method is best depends on your engine really. If you can render batches of polygons, reducing draw calls by…
Most racing games I've read about use a dedicated track modeling system, not purely geometry out of a tool like 3ds Max. They use splines and their own meshing/UVing system, tuned to what they need. For the bumpiness there, have you tried reversing the triangulation, so the diagonals run the opposite direction in each…
As long as its a different material it would be fine. You'll need some sort of custom shader/code work applied only to the chain/tracks either way you do it. So, 2 draw calls, 1 texture or 2 draw calls same textures + extra small texture = same performance hit + extra memory usage Tho its a small amount more memory usage,…
Clavicle is too thin (it is a load bearing bone that is usually bigger around than your biggest finger) and is curved strangely, shoulders are pulled high and in a little far, the horizontal crease between pec groups is a bit extreeme, yeah check the hips and legs. The way you have wrapped some of your edges is great. This…
Hey guys, how are you doing? So... I never worked in a project that was developed to the end and honestly I feel kind of lost when I think about ways to be a better artist. I do work hard and been trying to get into the industry for the past years with no success but a lot of volunteer work. I have another job and draw in…
Hey, this is my first post here. I really want to improve my art this year, work on my "non-technical" skills more because I realized that that is way more important than I thought until now. Thats why I want to document the whole creation process of my renders. Starting of I want to create a space scifiy render of an…
Objective : First of all, I want to apologize for lurking around a lot. I think I registered 2 years ago, and still didn't manage to post a single comment... Sorry :( Why am I doing this ? This might be boresome (my life blah blah) and I don't really know where to input it yet, but I feel having the context is great to…