Senior 3d artist Calling all Awesome Senior 3D Artists for iPhone games! Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Senior 3D Artist to join their existing talent pool on creating iPhone games. Qualified candidates will link up with imaginative…
Senior 3d artist Calling all Awesome Senior 3D Artists for iPhone games! Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking a Senior 3D Artist to join their existing talent pool on creating iPhone games. Qualified candidates will link up with imaginative…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
For the final presentation I have gone with a 70/80’s feel to fit with the selected asset which looks well used and worn. Final model is 5774 faces and textures for the handplane are 2k. Final Image 1 Final image 2 Wireframe Bake maps Final maps Feedback Bake times - 4k maps with 16x Super Sample (unless stated) Normal -…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…
Hi, its been a while. A couple days ago this article was posted on 80.lv and this in a way is a response to it: https://80.lv/articles/game-art-tests-and-how-to-approach-them/ TL DR: 1. Select carefully who you are sending tests to, if the applicant is way below the required skill level there is no point to a Test 2. Make…