A full character for use in a real time game engine, rendered in marmoset toolbag. Was designed to have helmet/visor/suit/armor removed with varying different states. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter. Environment textures created in Substance Designer. I also…
Figured maybe some people would be interested in this. It is quite brief but gives you a good look at the main character from the upcoming xbox 360 game Bayonetta. At the bottom of the blog article is a link to their flickr account with high rez images of everything shown and some other stuff. Always thought it would be…
Were looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.…
Hello Talented Artists! We're looking to hire a freelance animator/character artist with experience creating quadruped/animal models and animations. You'll be creating alternative skins for an existing rig, additional anims and morphs targets. You may use your modeling, texturing and animation software of choice. Assets to…
I can't wait till max 8.1... I'll just C&P my question from other places: Have of you fine folks encountered a problem in max 8 (yeah, I know itd be news if you HADNT) where you cant seem to merge bones? We were using the skinwrap to project a quick rig from one character to another, but now when I try to merge in ANY…
We are looking for a 3d Character artist capable of producing good quality video game assets that are rigged and animation ready. The assets in question will be of the science fiction and science fantasy variety Due to the somewhat chaotic nature of the project, we would like to negotiate an hourly fee for on and off work…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
Alright, I've gotten access to the Character Creator and have started on her body. I'm going for a young, semi-muscular, short, not-entirely skinny character. So far, I think this is moving in the right direction. I'm sure Character Creator has some paid upgrades that allow you to play around with age more, because it is…
AA3D andExcessiveZero : Thanks for your suggestions! The reason I chose a piece of cloth to hold the throwing knives is that I wanted to make it look like the character made in it a hurry with what she could find, to give this adventurer look. On the other hand I am now a little too far in the character pipeline to made…
Hello! I'm a 3D Character Artist with 2 years of industry experience for Games and some recent experience with cinematic assets. My most recent game credit is in Street Fighter V as a Character Artist where I worked on multiple Characters and Skins. I can work on stylized and realistic assets, including design, high poly,…