@Rocket Brian Thanks man! Since my last post, I made more changes to my topology in other areas as well! The reason for the single edge loop is how WoW models their characters. Having those big stocky pauldrons cover up majority of the character's shoulder, and possibly for how they have separate UV's for many textures, I…
The layout is a bit confusing. You've got that awesome, borderlands looking character on the "second" group of pictures along with a bunch of finished/unfinished sculpts. I'd put that one in the first group along with your stylized Mark Twain-looking guy and the skater dude. Also, why not include at least that base texture…
If there are only flat normals loaded, and the whole model shares one smoothing group I can only guess a few things. Other people will probably know more than me but some possibilities are: In the modelling program you have a quad and the invisible edge is forming a ridge between two vertices but when you export the model…
Its been a long time since i have been back here.... so my progress Zbrush sculpt, everything was done through Zbrush other than the base of the female body. Learnt a tone of new technical stuff doing hard surface within zbrush, On to the colour design Texturing is apparently my big fall down point. There is a lot that…
Well, I just had an awful stream! Took a look at the rig for the first time, hoping to do some poses, but it's just not what I was expecting. I've got a couple of versions: I can either use the old one that is more fully featured, but kinda broken, or the newer one that is less broken but has reduced features :/ It doesn't…
Probably not many animators here, but Motion Path's is a pretty big deal for me. I've been using 2018 for a few months and I rarely open the Curve Editor. It doesn't support frozen transform, but all my rigs have dynamic parenting so I just parent constraint to an unfrozen object. The UI got so much work done. I just wish…
Thanks for the tut. It may come in handy, although rigging to a biped using skin modifier in 3ds Max helps me brush up on my rusty rigging skills when I come to rig him in to GTA IV and eventually V!
Hey all, I'm kinda new here, long time lurker. Overview: Well this was all done for a school project, and it's the first 3d game that I've ever worked on. It's still no excuse for my being bad :D . I don't really plan on touching this anymore, but I'd really appreciate some crit! I also plan on posting some animations…
Hiya. I'm a 3D animation graduate who's been freelancing in motion graphics/film for about 2 years now. In my spare time I've been learning game design and development, mostly in UDK, now in UE4. Anyway, CC is always welcome. --- This is a sculpt I've been working on over the last couple weeks. I initially started the…
Hello, my name is Richard Goodmon and I'm currently looking for freelance/ remote work. I've had 3 years experience in a game studio environment, as well as a year working remotely, I work quickly and efficiently and my rates are affordable. I predominantly create character animation for games, but I am able to rig…