Hey all, I'm kinda new here, long time lurker.
Overview:
Well this was all done for a school project, and it's the first 3d game that I've ever worked on. It's still no excuse for my being bad
. I don't really plan on touching this anymore, but I'd really appreciate some crit!
I also plan on posting some animations which i did, I also apologise for the big sized images!
So hit me with what you've got!
Credits:
Modelling/Unwrapping/rigging/animating - me
Texturing - My friend whiteo2
Concepts - My friend whiteo2
The Drone
The Flyer
The Hopper
The Tank
The Last Boss
The Heroine - Emma Fox
Replies
On the critical side of things I can't say much other than I think the textures on a few of the characters could have been a bit better.
Game was done using Panda3D
models were done in Maya.
I'm gonna be putting up the wires and tri counts asap ( thx LoTekk for reminding me )
Texture-wise, Emma needs a bit more going on in her midsection, as it's looking a bit bare (especially compared to the torso, forearms and calves). Eyes look good, but needed the black of the iris (unless she's meant to be a cyborg of sorts). The tank's rear could probably have used more accessorising/accoutrementing.
Love the hopper and flyer.
LoTekK - Duly noted. I linked this to the artist so he can read the feedback too
roosterMAP - Actually, it was modelled and designed by me! haha! so i suppose the bad design is my fault :P I don't know what I'd do without whiteo2s texturing to save the day.
Wires and tri counts coming up soon!
The Dasher - 154 tris
(called it the drone originally, this is the newer name that i forgot)
The Flyer - 866 tris
The Hopper - 1750 tris
(could have been a lot less if i'd gone 5 sided with those cylinders for the pistons, but time was a constraint.)
The Tank - 1706 tris
Emma Fox - 1011 tris
Let's talk about the flyer. I'm assuming that'll be a relatively small drone, which means that edge loop you've got running near the rim of the disc isn't going to be missed if you delete it. You could also easily get away with having only 2 loops running around the disc. Depending on how small it'll be on-screen, you could also cut the disc down to say, 12 sides. The little insets you've got going on could easily be left to the texture (eg, the reddish bit on the flyer).
Emma's got a nice silhouette, though you could probably distribute some of those edges more efficiently. You've got fairly tight rings of loops running all the way around her ass and upper torso, when you could easily terminate those loops without noticeably affecting the silhouette.
Nice work!
For more critics you could post the texture flats.
$!nz - I will post those flats asap! as soon as i can find em all....