Im mostly a 2d artist so most of my post will be 2d but i started a little with zbrush to so i will try to post some zbrush sketch too. My first post wont be any digital stuff. I recently started a project of little daily oil paints. Well almost but i try as good as i can to do them on a daily basis. So here are a bunch of…
My textures are 2048* It is the rivots in the normal map that stand out the most. I will have to go back and add a little more depth to the rust etc. I think Photobucket hasn't let me put the full-quality images on too, the ones I posted up here look a little blurry. I will check out another way of posting them up. EDIT: I…
Thanks MoP, I think I've seen that Marvel book before. I'll look for it again. @Vig: Sorry I didn't see your first post. Must of posted right before my last post. I'll look into the anatomy book you suggested. I've glanced at Drawing on the right side of the brain but never read it. Maybe I'll see if the library has it if…
Appreciate the feedback! I’ll keep these points in mind. The ones with direct comparisons are reference studies, while the ones without are general exercises. The only variant step is in the second image; the rest are individual exercises. I'll make sure to label things better next time. I’ve always avoided starting fresh…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
I was confused too at first, but I think he just linked to the wrong post. Here's the right one, and it goes into more detail about the edge fur (which was what I was most interested in too). https://www.artstation.com/artwork/A9enyW @iammalte I'm not sure why you left those couple of images out of your initial post, but…
Hey Guys! I’m posting up my own personal plugin to Gumroad for free! It’s just a collection of scripts that I’ve made over the last year or so that I find speed up my workflow a lot. I don’t think anything in there is especially groundbreaking, but I use most of them on a daily basis and some of them save me a tonne of…
Yeah I think a strong keylight will be key across the board. The low poly on the gun is done, time for UVs and bake.. And textures... I procrastinated on those UVs tonight and just fiddled with posing and post effects... These wont be used in the final beauty shots. Just seeing how far I could push TB2's post effects.Manga…
Hay thanks for the reply, well im new on here, it was my first post. I guess I wanted to show this becuase I wanted to gather some interest before I start posting my own work. The position I am applying for classes weapons, props and environments under the role of environment artist so I need to show I can do this as well…
Thanks everyone for the feedback so far! I must say I am surprised with the feedback on the post-processing and fog. I thought the post-processed version would be favored over the plain version. I think I'll try to find a middle ground with the post processing. -brandoom: The skybox is a default skybox from UDK. I am…