Another note, his eye sockets probably weren't as deep as you have, as the fat around his eyes might push them forward a bit. Other than his nose, he seems a bit flat faced. But so far it looks good. I's stick with the armour, Simply because you could play with the lighting. and put a drapery background and light it like a…
just one note, max , maya mudbox etc don't recognise the full 1792mb of the GTX 295 cards, only 896mb. its because its basically 2 cards in one and none of those programs support it or Sli / Crossfire. but doesn't mean you shouldn't get, its an amazing gaming card. you might want to get a GTX 285 which is cheaper and has…
If you'd like to see the TurtleTank in action in Unreal 3 (please say yes :poly121:), I posted a video in this article on my site! ps. Is it at all possible to post videos vimeo.com on these forums? Their embed code doesn't seem to work here... <iframe…
Hey, thanks a lot, Ysalex. The body's moved on a bit from there. I probably should have updated the nude shot to a more recent one, but I think all the major points you made are still valid. I do quite like the fact that she's very tall, but I'll have a mess about with it. On a side note, I don't recommend doing a google…
the normal gimp has a single window mode now. which was the main reason for gimp shop. i would stick with the regular gimp. they have picked up development recently and at least are claiming they are working on 32 bit floating image support and hardware acceleration. altho i would not hold my breath for that given there…
That's looking a lot better! :D Water is a very tricky subject to get 'right', but no matter what the values in the Emissive channel, as long as the transparency is set right, it should look clear. To get more intense lighting from the water like in the concept, try adding a 'Multiply' node (hold 'M' and click in the…
@cmc444 thank you man! ------------------- small weekend update on the coffee shop, I've been playing with the bump offset in order to make a fake interior, still not fully pleased with the look of it, but I think it is selling the idea. And here is a simple breakdown for those interested int he effect. Fist i quickly…
It's incredibly hard to find wood that hasn't been turned into planks... Plywood is about the only thing that gets peeled off a tree like a sheet of toilet paper coming off the roll, and steamed flat. Aside from that, there are several ways to generate wood grain patterns procedurally. Max has a wood material that will get…
Aliases becomes necessary only if you start having a lot of custom nodes and you plan to share them across a team. Substance files (.sbs, packages) can be dependent from each other: when you drag&drop a noise from the library into a graph, you create a dependency to that node. So when you open your package again, SD looks…
@ozaffer It looks like Autodesk has corrected the issue (Opposite flag set when freezing transforms on -1 scale) sometime post Maya 2011, though I'm not sure in what version they fixed it. Clearly you're on a new enough version that you have the fix. I tested in 2016 and I don't have the issue there either...though I…