Ok so I was thinking about voxel cone-tracing for GI, especially now that UE4 is implementing a version of it, and have a few inquires as well as misgivings that I hope can be cleared up. Foremost, is using the averaged, lower-res voxel level really a way to describe diffuse lighting properly? How does the approach take…
Thank you, I appreciate the feedback. I've actually been following 3dflashers piece as he's progressed. There is no lighting in this scene right now. Basically it just has an ambient light to create some mood. I want to focus on lighting this as soon as I get it in engine, so I'll focus on that later. I am really early in…
I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…
Overall great port keep up the good work! Viking Island Textures Textures are a bit noisy need less shadow or AO information baked in the diffuse textures. Right now everything seems to have about the same amount of spec which makes a lot of the textures feel flat. This scene could use a well tweaked specular or roughness…
Hi there! This is a cool design for an environment, and you executed well on a lot of nice details! But I think something that's holding it back a bit right now is the lack of ambient sky lighting. Between that and the relative lack of surfaces for direct sunlight to bounce off of, the outdoor shots have very dark shadows…
Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk: I really enjoy his paintings and I especially like his use of color and light to create mood. I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty…
Never played System Shock 1 (don't know if I had a PC at the time), but I jumped into the the Vertical Slice. It's fairly solid, I think some of the environment art could be spruced up a bit but that's what some of the Kickstarter money will go to right? It's great they already have systems and a working game in place. I…
I like the banners, but you could still introduce some more colors into the environment as a whole. Right now its the earth tones of the buildings and the two color banners. Maybe add a blanket hanging over a windowsill, make those signs more interesting and readable etc. One of the biggest problems right now are the dark…
Thanks! I'll look into making the white-space over my name even smaller. Alright, I just need to finish up my fusion coil for the noob challenge first. I do intend to go back and try to pimp up the highpoly a bit for it as it seems a bit lacking compared to what others have posted there. You're right, I don't really need…