When baking move all of the duplicate normals out of the 0-1 section (if you offset them by 1 unit exactly you don't even have to put them back!). Problem solved.
;) *EDIT* Haha. I'm not saying there's anything wrong with it. Just that the situation is solved rather easily - Don't buy any of the evil bloodsucking corporation's products. Stick it to the man, and go google. Or MS or HP. Or whatever.
Solved. I putted all those maps in slots of a normal blinn shader. Max updates maps in not realtime shaders but this update forces the update in realtime shader. Working around maxs flaws but it works :)
it would be nice if they actually tell you in the stupid sdk how they interpolate stuff like normals and so on in the scanline renderer so that the "looks correct in renderer, but not in viewport" problem could be solved more easily.
I realy like how you solved the hair.. very nice only the folds on the crotch fabric piece are wrong imo edit: and giving here some 3d-ears would help too ;)
I betcha the gravity problem will be solved by the space elevator. http://en.wikipedia.org/wiki/Space_elevator Once the tech was working, I'd guess it wouldn't be too much of a stretch to build it upon arrival to another planet.
as the title says I can NOT move the UVs in the perspective windows because the manipulators do NOT appear. No move tool , no rotate nothing. Any1 faced this problem and knows how to solve it ? This problem applies to any of my projects.
Ah it looks like Lenovo Legion 5 is a laptop form factor. That means it almost certainly has a lower-powered and thus energy-efficient GPU. You should adjust the NVIDIA settings to force Substance to use the NVIDIA GPU. It's been a while but I have done this before to solve issues similar to this. Edit: a quick search for…
Yes, thank you. I have found that thread in the meantime and have read much of it. I was able to solve most of the problem. I ended up moving the edge loop slightly away from the geo border so it doesn constantly cross back and forth, I reduced some hard angles and added some loops. Thank you very much for the help. It is…
We just released the new version (v1.4.0) and I believe the antivirus problem has been solved in this version. Please let me know if someone has an antivirus problem in version 1.4.0 too.