Hello everyone and welcome to the Monthly Noob Challenge for the month of November. Hello everyone. I am the new host of the challenge, and I'm glad for the opportunity that Wulf passed to me. I hope I won't disappoint you for the coming months ! This month and the next to come will include environment(exterior and…
Hello everyone and welcome to the Monthly Noob Challenge for the month of February. Hey all ! I apologize for being late a bit. You guys rocked the previous challenge !! Great work everyone ! You can still work on the previous challenge and keep posting in that thread! I hope you finish your environment. NOTE: This month…
Hi guys and gals, Just wanted to share some art work I did for a game called "Tiny Bird Story", which has just been released on iOS. The images are of the different birds to choose from, accessories for your bird to wear, and some enemies you must avoid and battlee :) Hope you like them.
This was just and example of the issue. I just wonder if there is some way to paint with more freedom because when i work i must let less detailed the places near an uv cut to avoid this error and some times this is very anoying. I will take a look to the Poly Wiki, i didn't know this place on the web. Thanks
Just saw it.. must of missed that yesterday.. was just thinking about it again today, gotta hit the books again been 2 years since I took my Maya classes at IADT, was thinking it'd be nice for me to hit some SDK's to get back into skinning some stuff, before I tackle some modelling...
Back again! Most of the work over the last 4 days happened on paper, not in-engine. I put together a rough prop list to populate the scene — about 50 core items, but many of them will have variations (like different tables and chairs). So yeah, I’ve basically signed myself up for a fun little adventure of modeling 150+…
We are a small start up tabletop miniatures business and are currently looking for additional help modeling (digital sculpting) mostly stylized characters and monster miniatures they need to be printed via FDM 3d printers. Must be able to work without concept art for these, we will provide the base meshes for the human…
"yeah it was my grandads car" Ah sorry got my wires crossed. "BTW that silver 2007 Yaris in the background my current car " Nice must be fairly economical?! I've got a couple of rides, a 2002 Holden Commodore VX (...an ex-Police unmarked pursuit interceptor) similar in styling and specs to a Vauxhall Vectra 2.5 V6 4 door…
Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…