Haha that's true MrMachete. I was just thinking if the zombie was coming straight at you the tank would probably need to be on the side or somewhere else. Also it might have potential for changing the silhouette a bit. Thanks for the replies guys!
The problem seems to stem from the Inactive Subtool Dimming, which lets you better identify the currently active subtool by darkening the rest. It may be the specific dim value itself (I find increasing it to 0.9 seems to show a result closer to final), or the dimming in general just may be interfering with zbrush being…
good, students that want to quit "their dream" because of a single thread on the internet should go and find something else to do. Do I know you IRL MrPositive? You sound familiar. 3 at splash at the moment...I think ninja theory has 4-5?
Haha i guess :D maybe adding a lill picture on the first post for every character will help, bcause u ll need mroe votes to chose :p 1 vote for each, difficult choice!
Mrgesy it is all in quads, Can you me some details about what is strange about it? And what is sloppy? Are the cuts not sharp enough? Cut not make sense ?
@Spudnik Thanks! I think I might be getting game footage for future sets now, but I don't have plans to add any retroactively. @nikey, mrpresident, Sukotto Thanks guys! It still hasn't made it in but you never know. Going to actually remember to update this thread with new stuff. Here's a new TA set I am working on with…
Finished everything up yesterday and submitted, there was a week long extension and I took that time to make a lil pet for him :) The entry page is here : https://forums.cubebrush.co/t/final-artwar-2-3d-the-ceo-of-hell-mrhobo/4767/5 and the actual images I submitted
Kathle7 - Thanks.. it's coming along...slllloooowwwlly! mr.craft - I appreciate that. I will go around and add dirt in at the end. How would use you an AO map for dirt? PixelMasher - The last project I did I had the UV's packed in way too tight! hah. I guess I over compensated this time around. I'll work on them for the…
Thanks a lot BlueFlytrap. I see the cubmap in vmt: $ENVMAP "models/cubemaps/glossy_orange" But now I am mroe confused. In the official doc it says: 'The Metalness Mask reduces and darkens the color and rimlight in order to simulate a real work metal look', so in my blender cycles material setting I use an RGB curve to dark…