I have a world position offset material that controls an object's vertex positions relative to camera position. I have a point light that does not interact correctly with that shader. ( Example when the vertex move, the point light does not follow the vertex positions.) I have another variation of the shader that will move…
EarthQuake, my current workflow is exactly like you've discribed it ( + additional step : layering two more "fake AOs" generated in photoshop from the normal maps). Max is also capable of selecting multiple LP sources, that is what I always do, but the thing is that they render to separate maps, and should be combined in…
Hello there, For our 3 Level Demo Saber Rider and the Star Sheriffs - The Game we are looking for more helping hands Please note, we are going for the Royalty Model during production of this demo. Compensation is negotiable and will be paid when the Project got a Funding. Open Positions: • 2x (2D) Concept Artist…
model Hello all, properly excited to be joining this competition, my idea is based upon a fallen angel/Satan and mainly based upon the Darkness in Legend. Progress WIP to follow! *Story "Once long ago, before there was such a thing as time, the world was shrouded in darkness. Then came the splendor of light, bringing life…
After finishing character for BlizzardFest competition, I decided to make animation to improve my skills. The goal - to make a movie like the old StarCraft II teaser. Instead of Marine assembly animation, I did the animation of infected medic disassembly with a small plot. Whole work is done completely by me, except sound…
Went to the midnight release with a few friends for this film; I hadn't seen the first one so I was a little apprehensive about Hollywood taking on (again) Doyle's classic character. Plain and simple... wow. Seriously, go see it. Jr does a damn impressive take on the world's (real) greatest detective on both ends of the…
Hey thanks for the kind words people. Been a busy few weeks since then and decided I was happy with what I had and uploaded it to my artstation. Moved onto my next portfolio piece; I have wanted to get some more Zbrush under my belt and so have gone about creating this alarm bell from AC Unity. Got the big shapes sorted…
I guess it depends how big the environments are. The main issue is performance and stability. All 3D programs will slow down when you add a bunch of objects but Modo hits its limit much quicker than Max or Maya. Also, since Modo is layer based, the process of adding new objects takes more time in Modo than it does in Max…
Right, it's clear that you don't want to redo anything fundamental in his anatomy, 'cause it is equal to catastrophe of redoing much work again. So I won't argue with you about it, if you wish so. In spite of that creature is walking on two limbs and needs to have pivots not to fall down and smash his head. You've provided…
You might be able to save the animation as .xaf, load that into motion builder and re-save it in a biped friendly format? I remember there was an plug-in they released that has probably been rolled into it by now, to convert FBX to BVH. As far as I know you can export selected on a biped but, it will export all links down…