Thank you for the positive feedback :) I have a question about an idea.. I am hoping to make a templar assassin set which uses fans as weapons- how would this best be tackled? I assume if I put fans as part of the arm slot and put the fans over her psi blades they will shine through which will ruin the effect.
I found Elliot's work on ArtStation and was very impressed. Live Stream Interview tomorrow at 11:00 PST. Substance, MODO, some MOP Booleans...among other things. Feel free to ask questions. Especially if you're an aspiring game artist. https://www.youtube.com/watch?v=1CcjZbMtxC8 Elliot's ArtStation Page…
I was actually going to say that I've seen you guys playing COD on PSP vita, Tample run 1 and 2 and angry birds on Iphone while going to work in the subway while making such weird noises and yet you reject the idea of tablet being used as a gaming console. But then again, you guys are right for the fact that it is over…
I model alsmost exclusively in Modo and it's not perfect when it comes to exporting ASEs (and it cant to PSKs at all, obviously). If I ever need to do something complex I sometimes finish up in Modo, export to obj, import obj to Max and export to UDK from there. It's a schlep but sometimes it's less of a schlep than doing…
This error is indeed annoying. I have to dismiss the message 6 times every time I create a new project. How often you get the message depends on the materials that are applied to your IDs. The standard chrome for example causes 6 popups, Quartz causes 4, Fresh Asphalt causes none. I'm running CS4 11.0.2.
aesthetics only like Dota 2 I would consider if I got really into it. Otherwise, if Rock Band was F2P on XBLA/PSN/PC with a few songs but dlc gave me more songs/gameplay I would probably do that too. almost every other circumstance I just can't justify spending my money on.
Thanks, aaronmwolford. I did some adjust. Any better now? And I'm afraid I didn't get the stud part. Do you mean I should put those UV on the shield? Forgive my English, it's not my first language... It seems I forgot to replace the psd texture when I screenshot last time...
some updates: Curry flavour Lina Hexor Pudge hear part (still WIP) Shirt design: ( steam still in private mode due to i still can't upload PSD file to server) more picture in tumblr link http://agito666.tumblr.com/post/92791785495/why-i-cant-upload-design-file-in-steam-to-make-it
fight night 3 for 360 was amazing, i cant wait to play 4 i think i played the ps2 version also which was still great.... that game looks great... i just love maya muscle, its kinda technichal but i guess anatomy knowledge makes it pretty streamlined... best rigging system ive seen
Well, it's still smaller than a 2048 map in this case. The texture resolution here is comparable to some PS3 game models i'm checking out. Finding some interesting methods for eyes too btw. DOA characters have a interesting set up. I'm also realizing i haven't considered modeling the inside mouth yet, and making textures…