As for texturing: 1) Get a wacom. Mouse is no good 2) forget about ddo as some have already mentioned. I've used it for a while but i have ditched it now because my texturing isn't that great either and i have learned absolutely nothing while using it. It's a tool for people who can already texture better then that by hand…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
Nice! Always good to see people doing hair rite. Also it looks like the normal map was just a tangent space normal map but with the blue channel greyed out. Could be just so people ask what type is was, could be that they just didn't want the blue channel/height change information on the models. Pior your just trading…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
@Rima I posted that video to say that game development is inclusive enough to accomodate even this demographic, so I don't see why I would be difficult to work with considering my reactionary humor from 1980's television shows centered on comical stereotypes. @Alex_J Most studios make their returns on the early days of a…
Have you looked at tesselation or paralax shaders? that can help you get depth or fake geometric depth on a flat plane. You could potentially use a height map you made in SD and displace a tesselated plane with it to get some geo depth and not use a more expensive shader on there at runtime (if that's even your target), or…
=> Have you tried to parent constraint Cube to rect A, then Cube to rect B? The result is the cube is parented constrained to rect A and rect B at 50%. Then you have to keyframe the influence. yes, at 50% you get thet spring effect, and you move influence to 100% and 0% depending on which you want the object to follow. but…
I get the big red Replace Me texture on some models and not others. Here's an example of what's working and what's not. Object_Node_1 = Is showing the correct material in the Crydev editor. Object_Node_2 = Is NOT showing the correct material in the Crydev editor. Now, when I grab the geo from Object_Node_2 and place it…