One of the most hard things with rocks and especially bigger rock formations/cliffs/cliff walls in the randomness to it. Random as in "cracks and shapes that makes sense". The human eye has a dependency of "fixing" that. We are doing it all the time in our minds, straightening and lining things up. I've spent a LOT of time…
No problem Suidae! I'm trying to treat this contest less like a contest and more like an opportunity to challenge myself, learn, and share that experience with other folk at least a little bit. I'm glad you found the script useful, it really helped me out and will surely help me out a lot in the future. And I am definitely…
..good point.. i think i should curb my enthusiasm to post. i guess the constant 'micro-steps' or tweak posts are because i don't have the confidence & skills, so seek approval on every little thing before trying to move on. also because of lack of time, most modeling i can do is limited to 'micro-tweaks' as such. my…
overall it depends on the asset. Different situations call your different amounts of time. I'm sure there are some speed demons out there that can bust out wonderful looking assets in 2 hours, but the rest of us non-phenoms need to take some time. "should I start timing myself?" yes...use a stopwatch. Sop it when you cease…
UPDATES: 1. Intellectual District blockout: There is a big building right in front of the entrance of the district where people study engineering and architecture. Behind of it there is a square with a fountain. In the back of the district there is a building where people study black and white magic. On it's sides there…
I dont think that's gonna change anything. if you have a killer portfolio and state that it was all done with let's say max and PS then i can't imagine anyone will care about a certification as proof that you can use those tools. I think it's a good thing for entry level positions, and students out of schools that have a…
Hi again peeps, thx much for the interest and comments! Here are a few more images; The Zhent Male textured with polycount and the stages of the Rockfist Smasher, which was pretty tough to achieve since all three stages had to fit nicely together at full form while covering all the damage. I'm really happy with the way he…
As for other textures being gamma corrected or not: I never gamma them - they are numerical. What I mean is that I am not painting them visually - but as data. So when I want something %50 specular, I am using the colour 127,127,127. Not the visual %50 grey. So when that goes into the engine, because it's treated as…
Are you using the middle mouse scroll wheel to zoom? Try both and see what happens. If that doesn't work try walk thru mode to "move the viewport closer" instead of zooming it. I know middle mouse scroll in perspective will slow down the closer it gets to an object. If you have nothing selected when you "middle mouse…
Hi everyone! Wanted to share some impressions of a project i tackled in Q1 and Q2 2020. This was my first major project in 3D Arts, involved getting familiar with a couple of different toolings (Blender (incl some Plugins/AddOn), Substance Painter, Substance Designer, Marvelous Designer and a fair bit on…