That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
I jsut tried it and was not too impressed. again transfer uv would have been nice also, but has to be same vertex order I will look more in to that now EDIT hey that works now ie shrinkwrap with taget normal project there was no weirdness at all. I will test it a bit further seeif I can break it:) (this was in version 2.81…
I agree with this statement, I get too much of a Big Daddy vibe instead of it feeling like Pudge. It just does not feel like the butcher anymore, and as others have already said, the tri budget will destroy this. I have had tri limits ruin less ambitions projects. Just seriously edit this down and make it way less busy and…
Nice! Looks like you have a seam between the cap and main section that is coming through in the normals but doesn't appear to be painted in the diffuse. Needs some darkeneing in the middle and highlights around the edges, maybe a little rust too. Edit - about the normal map, it's not often I see object space normals but…
That kinda works but then you've got the issue of maintaining two meshes. edited your low poly mesh? Better make the exact same edit to that intermediate mesh or redo all of your support loops :/ MrOneTwo: Not sure about that. The only way I can think of is to bake both out, but set the Render Output Ambient Occlusion's…
I hear you. I don't use Editable Patch that much, but it does come in handy every now and then. Thinking about what you want reminds me of something similar that I wish Max could do: Freeze sub-objects in Edit Poly (freeze certain S-Os while working on others). For instance, freezing the border edges of the example above…
Still get this on 1.7c w/ Gun Metal Black 02 Gun Metal Black 03 Grainy Plastic Battle Armour 02 Old Blue Plastic and one (of the two) tungsten presets. edit: Upon further testing I find this happens if I assign a smart material via 3do's shift+c+LMB, but NOT if I apply the same smart material via ddo's UI (which I then…
You cannot use the Meshsmooth modifier the way you describe for use in a game project. (BTW, Meshsmooth is old tech. Use OpenSubDiv (newest) or TurboSmooth) To accomplish what you want to do: * Clone and collapse the model to Editable Poly. * Add the OpenSubDiv modifier and disable Isoline Display. Collapse again. * Add a…
Is there any particular reason you want a bluetooth one? I actually steer away from bluetooth because it has issues pairing, and Logitech's dongle is almost always instant. At work I use an MX518 for editing/3D which are no longer available sadly. However at home I am using a G400 which I prefer over my G900…
@Perna, the major problem was fixed with adding SG there thanks. I did not recognize this as a SG issue initially because it was so extreme. Regarding the 3point shader problem, I resolved this as well. It turns out a hidden skylight on another layer was the culprit, I removed this and all is well. Anyways another test…