Hello guys i have a question , when i import a model from 3ds max to zbrush is rotated -90 on x axis anyone can help me? thank you http://i.imgur.com/jNUMc2C.jpg
Display -> Polygons -> Custom Polygon Display... -> edges (x) only hard edges Smooth your whole object and you have no wireframe. The only way i know. :poly122:
kremrhi, awesome work! Vayne4800, i like it but i think it's "too blue", i mean, it matches luna's default colors, which makes it look not-glacial enough :x
Hit that $1,000 mark this morning! Help me take this campaign all the way! Reaching out to my fellow Unity developers. http://www.indiegogo.com/projects/328140/x/2305754
Atan2 takes a X and Y and returns the angle around 0 as -pi to pi. I'm also doing some addition/multiplication in there too just to get the scales/offsets right.
Unrelated suggestion: display a warning at the top of the first post when vieweing a thread where no one has posted for more than X days (a month?). That is, a "this thread is old" warning.
Hmm.... Maybe gridsnapping is on by default, and you toggle it off by holding the X Key? Is Retain component spacing or soft seelction enabled in the Move settings? Are crazy meshsizes or scalings involved?
It was just something like 'if (in edge mode) {enable tool x}', can't remember exacts anymore, but it was super basic stuff. I think Modo just doesn't like me :(