Hey guys, just thought I'd share some new HDRIs I uploaded yesterday: Those are a few of my favourite ones, but there are a couple more if you're curious: https://hdrihaven.com/bundle.php?b=roads_01 This now brings the total number of HDRIs on HDRI Haven to 65 - you can see an expansive list here. They're all available for…
Will it retain all the original content? There were a lot of resource articles I found usefull, the one about getting a model in UT from A to B in special. It would be great if they would remain on the site or get placed there.
Nice! I imagine a kit of stone meshes could be useful to a) scatter on surfaces and b) build edges with. Can be combined with meshes using a trims. But yeah, sometimes it's a bit back and forth until a good kit is found. As long it's fun 🤓👍️
Hi again, on the modifier section of the unwrap UVW there should be a "point to point seams" button, click that and then click on one vertex then another to create a seam from A - B.
Your tree would benefit greatly from Vertex Normal. Check out this wiki page http://oldwiki.polycount.com/VertexNormal?highlight=%28\bCategoryEnvironmentFoliage\b%29