Hey all, new thread is up be sure to check out the new Challenge 54! http://polycount.com/discussion/200768/monthly-environment-art-challenge-may-jun-2018-54#latest
You know, as of 2012 the docs are online so they can be updated/fixed more frequently than, well, each release. Fingers crossed the mistakes get all swept away nicely in a tide of fixing by good old autodesk. :)
Hey, Similar to Inktober, #Nodevember is here. See Adobe/Allgorithimics post: https://magazine.substance3d.com/substance-designers-nodevember-is-here/?fbclid=IwAR0LobJ5PgfWtpGxYzYvRQJ7lfuF4e_B3vmHPZwqaNedCZeYjCxrovAFzKg Thought it would be fun to post our progress here, but they encourage everyone to post on their forums…
The lock ups don't happen every time but often enough that I have to save before translating an object through the geometry of another object. Working in wireframe mode prevents this but naturally that's not always practical. Is there a setting that can correct this or is my hardware crapping out?
Hello guys, can't wait to flex my muscle on Kindred, I have wanting to do a fanart of them ever since I saw their reveal. will be doing the default kindred skin. More updates next week. please look forward to it :) LATEST UPDATE:
Hey guys I wanted to combine two of my passions in to one really loose cannon on wheels. I plan on posting some sketches soon (probably while I simultaneously work on the low poly). GLHF everyone. :) Most recent update (still WIP) :
Hello, Well, Kinda
late to the party, going for a Lunar Revel Shyvana skin, but more like
the Firecracker Jinx, Panda Annie and Dragonwing Corky, instead of the warrior
kingdoms skin line. Because, Dragon fireworks are thing right? Posting some references soon
Went from the 2011-06 build to the 2012-02 build with no issues. Later build seems to be more stable in regards to vertex painting tools and landscapes, could have just been on my end though.
FYI here are the links to slides/course notes from SIGGRAPH physically based shading course 2012: http://blog.selfshadow.com/publications/s2012-shading-course/ 2013: http://blog.selfshadow.com/publications/s2013-shading-course/
Just a quick notice, Radially got experimental support for 3ds Max 2015/2016 and a couple of bugfixes since the first release. Experimental support lacks only one feature - icons on pie menu buttons.