Im new to unreal editor 3 is there anyway to check out the UV layouts in the editor itself for some of the various ingame props? I just want more examples on how these big buildings and props are layed out
Forge prop: Tried a little bit of a different workflow when creating the forge prop, I first started by creating a brick material in designer and then exported it over to painter. Designer: Painter work:
This is the old_pc Prop. The mouse and the desktop will be added later. Today I finished the Screen and the keyboard. As of right now the Prop has a Diffuse, Specular, Normal and AO. :)
Just curious, why are there no shadows on the props and such? Are prop shadows too taxing on the engine because it's an MMO or something? I really have no idea, but would very much like to.
I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games.
Here's my latest prop made... a manhole cover! Exciting I know :\ Anyways, looking for any crits and critiques before I move on to my next prop. Maya Viewport Screengrab: Reference Image: Textures at 50% res:
Hello polycounters, I made some low-poly assets for a game prototype and decided to put them together in a little scene. Tips and feedback are appreciated! Overview: Start of the road: Looking back: Small props: Bigger props:
Hello! I'm doing some props and I need a feedback. This is my first serious attempt to draw a wooden texture. It's also not finished yet. Half of the texture is reserved for another prop. AO texture is separate. Texture: Screenshot: