Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview:* 27 PBR (Metallic workflow) materials/skin variations…
Hello Polycounters! I love movies and documentaries, all my friends know that so quite often they suggest me some movies to watch. Unfortunately it's not very often where directors and producers release art focused movies, so I've thought it would be interesting to post here in the community the movies I think are worth…
Hello my name is Sharif. I'm a student currently pursuing a bachelors degree in media arts and animation, but with a background of 6-7 years in 3d modeling and animation as a hobby. 21 years old and self taught and self driven. A little about me: I love learning new things, motivating others, and living life to the…
We're still on the lookout for a Technical Artist, see previous thread: http://www.polycount.com/forum/showthread.php?t=94572 FX Artist Petroglyph Games is looking to extend our professional family. We are currently seeking a seasoned FX Artist who can make a big contribution to our future game products. The right…
Hiya guys! This most recent screenshot down below this line is going to get updated every time I do an update. Final Update Screenshot This being said, first post intro! It's been a long while since I posted on this forum but its about time I get back into it. This time I wanted to start building an asset package to then…
This is what everyone else thought - but eventually no app is good at everything. Hence few people work entirely in 1 app. They use external UV unwrappters, retopo tools, texturing tools, etc. Because specialized programs are just stronger. I don't doubt your intentions, but I remain sceptial that this makes for a good…
I've been using Blender for the most of the time while in school. I used to hate it when it was still in the "old" 2.49 UI version. Now it's my main tool. Im learning max now because it helps knowing it for getting into game industry. Im not saying max ain't good, but it feels like a slow behemoth for me now when coming…
It can apply to different things, but I think the most common one is when you take any information from a model or 3d scene and then put it into a static texture image. For example, one could bake lights and shadows into a diffuse color texture, or into their own lightmaps. Another big one is baking normal maps, in which…
Hey man, great stuff here. This is looking like you guys are some of the first to really create that holy grail of an automated pipeline that still grants people the control they want. You do jump around a bit fast and skip over some essential info, so I have some questions: -You have this uber-tool that allows you to take…
Not bad, your portfolio is coming along. For the site, the bouncing around is really annoying. I don't like the page jumping around every time I click a thumbnail. I had the tendency to move around between thumbnail clicks and got bounced back each time. For your work, what I see is that all your characters are female…