I'm loving where it's going right now. Since issues with lighting are moot, the only things I can see that stick out are a few texture seams on the rocks and some real jagged geometry on the rock edges. (forgive me if those issues have previously been addressed, I haven't read all 8 pages). Several of the rock walls have…
After speaking with several artists, they suggested I try making the shield gold, which would fix that glaring color problem. Also, bringing in some orange from the wallpaper and yellows from my plates into the fireplace brick might help tying it in better. The brick in general needs work to make it look like its not flat…
I'm taking a step back from the floating island scene to move onto something else, hopefully I can come back to it with a bit fresher of eyes. The next project I'm working on is going to be building modular assets for the first stage of an Auto-Runner (think Monster Dash, Canabalt) that I've been kicking around for a bit…
no offense to you and Jeff, but that doesn't look like grass. Jeff's version is better looking, but not the one he is doing in the video. the overall approach is kinda logical, but not working in this case I think. grass isn't just a plane with patterns. its a three-dimensional structure, which cannot be reproduced just by…
Ummmmmmmmmmmm... So Yeah, this may not be 100% right, will edit when sober... "It is my 21st birthday, do you think that perhaps I may use the bathroom by myself?" "Most amusing, sir. WIPERS!" Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd.................... GO!
Thanks guys You are right about the foregrip, I'm totally going to add that. Width of the clip too, there is too much space, Good call. For interested parties, I've posted a few videos to my Youtube channel showing the high poly modeling process. [ame=" https://www.youtube.com/watch?v=LXVpEdtXqWk"]Modeling the MAGPUL…
Thanks Dave,I have tried everything...The light is still showing up there. Then I saw this vid on youtube: [ame=" https://www.youtube.com/watch?v=fRObjsxrJzs"]Interior scanline render1 by Kyo3D 2010 - YouTube[/ame] So I imported the models into a new scene and then started playing around with the scanline renderer using…
Are you referring to the "Color Mode" setting in the Texture Bake Set? Yes, I tried all of them Lighting Only, Light and Color, etc.. The Ambient Occlusion gives me a fuzzy approximation that seems about right. The Light and Color, or Light Only settings give me what you see above. I specified a name in the Final Gather…
Hey chilemang! I think you have some pretty sweet stuff happening in here. I can throw in my two sense but I am a student myself so take from it what you like. First thing I noticed was in your cafe scene, when you switch to wire frame there seems to be competing geometry in the door way. I would fix that because it…
Thank you everyone for the encouragement :D Today I did quite a lot of stuff even tho you might not actually tell from the screenshots... I've been fixing a lot of collision boxes and finally sorted out the modular piece as they should be on the grid aligning nice and clean. Most of the pivots were a mess before and mostly…