A screenshot would help but I'll take a wild guess that you made a base mesh with UVs, subdivided it in ZBrush and tried to apply the result back to the unaltered basemesh in another program. Subdividing in ZBrush alters the base mesh and the UV's along with it. Generally you're exporting a decimated mesh to retopo around…
Also, for the sake of clarity it's probably worth noting that the term "gradient map" does not originally refer to what is being discussed here. Here we are talking about a top-down gradient applied to a character in order to simulate lighting attenuation (and thus, like GD mentions it, creating focus on the top of the…
This is absolute nonsense and the typical attitude of someone in their teens-20's that has the 'stamina' to sit, glued to their PC for 16-20 hours a day. sltrOlsson has pretty much nailed it, so I can't add more than that. When I started I was happy to spend crazy amounts of time on my PC, but lately I feel I want to be on…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
I can't believe I'm still struggling with this after all these years :D I'm working on a large prop and preparing to create the UVs, bake the base texture maps, and create the LODs. What I can't seem to figure out is the process of doing it. I'm using Houdini after switching from 3ds Max. The base model is pretty much…
that was awesome. one too many images of puzzle pieces though your voice made my heart skip a beat :P really great presentation and solid use of examples. may be beneficial to take the decision making process learned from playing video games outside of the world of computers and how this developmental process could be…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
Blog Entry #2 - Grass Terrain Texture So having got some nice highpoly grass blades, the next step was to make a custom terrain texture which the grass objects would blend nicely on, so here's the steps I took to create the grass from 3ds to the sandbox. Step1: Having spent the time to make the highpoly grass for my…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hey man nice piece, here are a few points: 85k is pretty high for a model like this, but if it bakes down well it isnt a huge issue, noticed some jagged pixels (front shot of the cannon) this is probably because you have a UV Islanda t 45 degrees. Can you post any shots of the high? Texturing looks OK , the weathering on…