Hey there you seem to be making a lot of progress! I was just looking through the images and thought of a few things that could help. First I'm finding it a little strange that the cloth wraps around the butt. I'd expect the cloth to drop down from the furthest point out. I was also wondering if you were targeting the…
This is likely the last update before the new year. Finished the high-res of Sceolang the sword and his scabbard: You can see the finished sword above. For the scabbard I built an inside mesh to use as an avatar in Marvelous Designer and then using pins and simulation pausing, I wrapped it in a big long rectangular piece…
TonyNowak - Thx. I will probably do a meshpaint on the rocks and do as you suggested by adding moss, cracks, and wet areas where the water splashed up. Mr Significant - Thank you. I dialed down the detail normal quite a bit and I think that was the main cause of the plastic wrap look. The skydome is about 50% painted and…
Here's the low res model skinned and posed in Max. I'll be Skin wrapping the decimated hi res mesh to this. I've also roughed out a base in the form of a non Euclidean style staircase to hint at this being R'lyeh. This will be sculpted up to look like stone, complete with oozing mud and seaweed. I've also put in some…
I think the difference here is that Bob, is a fucking moron who can't manage his personal finances, has no self control or any sense of moderation. Junkies do what junkies do regardless of the substance. Why do we need to drive over to Bob's house and make sure to round off all the corners and wrap him in bubble tape? Why…
Ah ok, sorry I didn't explain that in much detail because I was assuming you were reasonably familiar with the scripting stuff. Yea, like you said you need to replace that loadMAXFile function call with your import function. e.g. "importModelFile f" (assuming it's got a load function that accepts the path to a file as an…
Yeah it is. You can use polygroups based on UVs to make the selection and masking process really easy. Storing a morph target before you apply the noise is always handy, as you can then either tone down or increase it's depth selectively with the morph brush set to a really low intensity. If you want the pattern to wrap…
thanks, yea i may do that. i do enjoy having a loose concept then going crazy in the sculpt using that, its a creative process thing i guess. as far as the tongues i think your right. ive been thinking about how having all these unique tongues is going to take up way too much UV space and is going to take forever to UV…
Well it's done soon. I've been working on it for too long I think. :) so soon I'll wrap it up. I see what you mean :) I quite like the saturated colors but yeah I could probably tone down the green, it does really take over. To be honest, with this type of brightness going on I'm having a hard time making it so that the GI…
Morning Good & Evil people! xD So i've continued with the the sculpt and starting adding definitive details. I've just got to create the emblen in the middle. I'll more than likely start adding more definitive cracks and chips after adding the emblem and adding some more wear, before wrapping up the high poly for this…