ooooh!!! so what is the future like hawken? do we have flying cars 8 hours from now? seriously though, how do you like japan? how long have you been there?
where is the next gen moustache ??? but seriously soul, i dont think most people have an issue with most of the lighting outdoors, it's just that certain shots when he is fullbright stick out, like the dumpster etc ..
Ribbed for her pleasure! Seriously though, I wouldn't expect a ground-level playable level from it, but could be used for fly overs. There are some horrendous looking cities in there. But I do like the look of the Pompeii scene.
Would it be highjacking if i said that this post is quite useless? Seriously, funny animal stories? "liek OMG, i just found out insects are drawn to light! get the preseident on the line!" MoP's story wins, no effort.
Seriously. Here in Reno I'm paying $1170/mo for a 2bd/2bth apartment (only water & garbage included). But it's all about location. There's obviously a lot more people wanting to move to Washington or California than Tennessee.
Comments and Critiques are welcome! Always looking for improvement A quick backstory, I always had an interest in 3D modelling, but only started to pick it up seriously around April 2021. I'm looking to get into the Video Game Industry as a Character Artist. Artstation: https://www.artstation.com/hhalf
I use Sketchup, but, it LOVES to slow down into a choppy mess when I build entire cities or complicated starships. I am looking for something better, but not as confusing as the mess that is Blender. (Seriously, Blender doesnt act like a windows or mac program).
So I'm about to start seriously looking for a game dev job after working at a product visualization/marketing place for a year. My portfolio probably has too much stuff in it right now: I'd appreciate feedback on what to drop. http://kevinbakercg.com/ Thank you!
Whoa. http://www.boneroom.com/skulls/chinese.htm I'm seriously tempted to buy one. Like, it would be probably seem like a cool conversation piece, but when someone asks you about it, you'll reply "yeah, I bought it off the internet" and then awkward silence would follow.
Seriously though, best bet is to align the pouch vertices to the body vertices, if possible. Then copy the weights. The pouches will interpenetrate the body less during animations. Then test, see what works, what doesn't. Nothing teaches like experience!