I know this is a bit of a nonsensical question but after I heard that someone said he enjoys the highpoly over the lowpoly it made me wonder from which different sources ppl. might derive their motivation to push through days and sometimes weeks to finish a piece of work. For me it was always the finished asset in-game and…
Hi There We need someone to help us to design one game icon. it's a zombie shooting game for mobile platform(Android/iOS), and we need the icon design concept like the attached image. Please check it out: https://dl.dropboxusercontent.com/u/6699663/images/ForOutsource/Sample.png Requirement: 1. only one icon 2. size:…
Yup, played for about 2 hours last night and I'm already +$600 or so. Pretty neat. The tower game is the only one I love as the Spinner one is lame and the Keystone/Bloodstone one is confusing as all fuck, just like Craps. I do love how it feels like I'm in a pub playing on a table. The music, the ambient noise, the…
### Job Opportunity: Technical Expert for Non-Profit Game Development I'm currently developing a non-profit game aimed at helping underprivileged kids through fun and interactive learning experiences, with a primary focus on improving women's literacy. I'm seeking a talented technical expert to join me in bringing this…
miauu's Objects Replacer version 1.7 is available. Changelog: + added "Keep Name" which allows you to transfer(keep) the name of the original object to the newly created objects. This means that when the "Keep Name" is toggled ON all new objects will have the same name as the object from which they originate. Video…
Sure, I export all of my subtools with _high appended to the name (just make sure you uncheck "grp" in the zbrush export for each subtool) Next I name all my lowpoly the same with _low and export them all as a single fbx. In Painter under the common settings in bake you select "by mesh name" under match. And there you…
Are you sure you're naming everything right? Double check the names and make sure that the name of the effect in the .pcf is the same as the one in your .qc file. As a side note, you could be extremely unlucky and just not be able to create custom particles. On my old computer whenever I created a custom particle it would…
Hello Polycount, I'm trying to extract some udim maps from Zbrush using Multipmap Exporter and having some problems. Since I'm using udim I expect the file names to be dragon_DM_1001 - 1009 but not only the naming is inconsistent some of them also have weird numbers in front of the udim number (teeth_DM_5121007 ) horn,…
Oniram : Thanks a lot, its a lot of work left but i hope it turns out good. Hayden Zammit : Like i said in the coment, i used a shader named "koddeShader" you can download it here - http://www.kostas.se/?p=30 - it suports PBL nad once you get the hang of PBL you can easyly make some goodlocking materials becouse the PBL…
I will try to work on a solution for the dynamically merging normals, I just have to understand the sobel thing first. Unfortunately I don't remember to the name of the anim tool for Unity but as I saw it is close to Matinee in Unreal, so it could work. About the realflow thing: I don't think that you could use that…