My entry for the #ZbrushSculptOff2021 I #reimagined Lion-O from the #Thundercats made 100% with #pixologic #ZBrush I uploaded to my #artstation www.artstation.com/artwork/D5n6ne #lion #animal #stylized #cartoon #toy #cartoon #3d #3dartist #sculpture #speedsculpt #3dprint #artistforhire #render #anime #80s #toon #creature…
Lineage 2.. still .. lvl 57 BD on lionna Oh Chronicle 3 Rise of Darkness is due for release in May !!!! OMFG !!! >>>> linky to new movie <<<< uninstalled hl2 from my PC before I finished it, not wasting time playing this when I can be leveling my L2 toon :P
man i like the original toon flux, with her werid proportions. i see the knee prob i think its to do with the way here boots finish above the knee, try giving the knee cap more beef she needs just a little bit more belly aswell IMO
I think you cars are stronger work than your toons - but they are really cute! :) What i dont like: the menu. First: horizontal scrolling is not that common like vertical. But even with: i clicked mostly the wrong picture because the are "flying" too fast. Personally i dont like these "flash" menus.
Looks good to me. With parallax, do you plan to include different popular methods as choices? It seems to always be in flux with each new game. I was going to suggest normal map w/inline AO, but that might be too specific anyway. A toon-style outline shader option would be nice as well.
Hello everyone guild 3d. I was going to do this for September in sketchfab, however, due to access tests for a job, I had put it on hold, at leisure I have advanced with this. It has been a pleasant experience learning the spec & gloss workflow. Concept by Davide Molino: https://www.artstation.com/artwork/lVLo6o Enjoy it.…
Hi Everyone This is my first post here I am modelling Magik from X-men, I am trying to get a realistic approach for her, but it is kinda hard for me, because i usually model stylized toon characters, so any critique and help that you guys can offer i will really appreciate. Body block: Clothes block:
YES! Max Payne is one of my favourite games, so I'm definitely looking forward to this one. I don't quite understand the GTA-esque tooning of Max Payne on the official site, but it looks like they've grizzlied him up a little. So it should be interesting once some more media is released.
Yeah, its the polyboost integration. I can highly recommend using the freeform step build, for snapping verts onto the highpoly. Now I haven't got much experience with zBrush and its retopo toolset, so I cannot compare it to that, but it made making the lowpoly geo on my toon soldier an utter breeze.
I decided to fix the topology of the head and clean a little bit more the edges, I think the base model is finally done! also as a thanks for all the support from Patreon, I decided to put the model as a reward for 10USD patrons. Thank you all. https://www.patreon.com/posts/final-toon-girl-10695213