[FONT="] So Wrong! Studios [/FONT] [FONT="]Our studio was created to both create games and to seek outsourcing work while keeping our team small in size. We don't want to follow the trend of seasonal layoffs where once a employee is no longer needed for a certain project would then be sent away. We want to keep our…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…