I agree on everything but "they've industrialized something on a global scale that was meant for person to person." GameStop didn't globalize it anymore than other secondary market businesses that operate on the internet. Also, there's nothing wrong with building a business around buying and selling used goods, no matter…
There are a couple of things you can do. With the vertices selected open the weight table. Set the bottom left dropdown to Selected Vertices. Turn on the Show Global option. Then click on the M checkbox in the top (Global) row. M stands for Manual. If you edit envelopes any vertex marked manual will keep its current…
Okay, I've run into another problem that I can't figure out. The orientation constraints don't work exactly as planned because the wrists axises are oriented differently than the weapon root's axises, so when I rotate the weapon up and down (say on the Y axis), the hand rotates toward and away from the body (also on it's…
I think its good that violence is more accepted than sex in the media, particularly in the sector of computer games. People being influenced by what they see on screen and killing each other reduces the global population, if everyone was having EVEN MORE sex with each other it would be terrible. Think of how annoying it…
S'been a while since I have posted anything. Figure I would share what I have been working on~ This all began during my time at Bungie (Environment Artist 2012-2014). I was primarily doing world building & some modeling in max. We had a dedicated material/texture guy, so I mostly pulled from a library of existing tiling…
@musashidan For Quick Delete, I assigned a shortcut by right-clicking the button in the side bar, but it only works for edit mode. I had to manually copy the shortcut (mesh.smart_delete) to Preferences > Keymap > 3D View > Object Mode > Object Mode (Global) for it to work in object mode. About the default Delete menu in…
Execute operates on a global scope, and returns the value of the expression. You need to capture the output, not place the variable in the expression. Also, you can't declare a local variable in global scope. Alternatively, you can use ReadExpr. Execute seems a tad faster because you don't have to convert the string to a…
there are multiple ways to "solve" texture swimming. I was trying to subtract the vertex position from the objects relative position (s.position from vertex shader) so that you offset the texture with the mesh (move the textures along with the mesh) but I have no idea if its even possible to access data from the vertex…
You probably need to set up a cage for something with a complicated shape like this. What you are seeing is ray casting error, where the mesh is being traced incorrectly, because the ray distances are incorrect for some parts. Generally its always best to use a cage for baking, unless you are just baking onto a plane or…
I think that flat lighting could use some clarification for those of use who don't play LoL. In your updated summoner's rift preview video, I saw one dynamic directional light, with no baked global illumination. Is global illumination allowed, or do we have to make do with one directional direct light? Is it OK to render…